IAttack.damageValues
public List<IDamageValue> damageValues { get; }Description#
Gets the damage values associated with the attack
Usage#
Example
using NullSave.GDTKusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(IAttack target) { System.Collections.Generic.List<IDamageValue> result = target.damageValues; } }