Introduction
This class provides an implementation for IAttackResult
Properties#
| Name | Description |
|---|---|
| attackHit | Gets if the attack successfully hit |
| cancelFurtherAttacks | Gets if the attack should stop |
| damageAbsorbed | Gets the amount of damage absorbed |
| damageDealt | Gets the amount of damage applied |
| damageResisted | Gets the amount of damage resisted |
| excessDamage | Gets the amount of damage dealt in excess of the target health |
| targetDestroyed | Gets if the target was destroyed by the attack |