GameObjectExtensions.LoadedOrNonPrefab
Declaration#
public static bool LoadedOrNonPrefab(GameObject gameObject)Parameters#
| Name | Description |
|---|---|
| gameObject | GameObject to check |
Description#
Check if a GameObject is loaded in the scene or has a non -1 index
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GameObject target) { // Check if the target is already loaded in this scene // Or if it is a prefab // This is useful for hiding Templates at runtime if(target.LoadedOrNonPrefab()) { target.SetActive(false); } }}