IOExtensions.ReadLong
Declaration#
public static Int64 ReadLong(Stream fs)Parameters#
| Name | Description |
|---|---|
| fs | Stream to use |
Description#
Read a long from a stream
Usage#
Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class ExampleObject : MonoBehaviour{
private void Start() { MemoryStream ms = new MemoryStream(); ms.WriteLong(1000);
ms.Seek(0, SeekOrigin.Begin); Debug.Log("Result: " + ms.ReadLong()); }
}