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IOExtensions.ReadStringPacket

Declaration#

public static string ReadStringPacket(Stream fs)

Parameters#

NameDescription
fsStream to use

Description#

Read a string packet from a stream

Usage#

Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class ExampleObject : MonoBehaviour{
    private void Start()    {            MemoryStream ms = new MemoryStream();            ms.WriteStringPacket("Hello World");
            ms.Seek(0, SeekOrigin.Begin);            Debug.Log("Result: " + ms.ReadStringPacket());    }
}

Declaration#

public static string ReadStringPacket(Stream fs, Encoding encoding)

Parameters#

NameDescription
fsStream to use
encodingEncoding to use

Description#

Read a string packet from a stream

Usage#

Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class ExampleObject : MonoBehaviour{
    private void Start()    {            MemoryStream ms = new MemoryStream();            ms.WriteStringPacket("Hello World", System.Text.Encoding.UTF32);
            ms.Seek(0, SeekOrigin.Begin);            Debug.Log("Result: " + ms.ReadStringPacket());    }
}