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IOExtensions.ReadVector3

Declaration#

public static Vector3 ReadVector3(Stream fs)

Parameters#

NameDescription
fsStream to use

Description#

Read a vector3 from a stream

Usage#

Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class ExampleObject : MonoBehaviour{
    private void Start()    {            MemoryStream ms = new MemoryStream();            ms.WriteVector3(new Vector3(-42, -1, 42));
            ms.Seek(0, SeekOrigin.Begin);            Debug.Log("Result: " + ms.ReadVector3());    }
}