InterfaceManager.hideHardwareCursor
public static bool hideHardwareCursor { get; set; }
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DescriptionGets/Sets if the hardware pointer is hidden
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UsageExample
using NullSave.GDTKusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(InterfaceManager target) { bool result = target.hideHardwareCursor; } }