Localize.BundleAssetName
public static string BundleAssetName { get; set; }Description#
Name of the asset containing the localization data inside of the specified BundleName
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod() { string result = Localize.BundleAssetName; }
}