AnimatorModifier.DataSave
Declaration#
public void DataSave(Stream stream)Parameters#
| Name | Description |
|---|---|
| stream | Stream to use |
Description#
Save data to a stream
Usage#
Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(AnimatorModifier target) { using (FileStream fs = new FileStream(Path.Combine(Application.persistentDataPath, "testFile.dat"), FileMode.Create, FileAccess.Write)) { target.DataSave(fs); } }
}