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InventoryCollisionDamage.equipSlotClient

public EquipSlotClient equipSlotClient { get; }

Description#

Gets the Equip Slot Client the item is on

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(InventoryCollisionDamage target)    {        EquipSlotClient result = target.equipSlotClient;    }   }