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InventoryCollisionDamage.parent

public Actor parent { get; }

Description#

Gets the top-level actor (if different) dealing damage

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(InventoryCollisionDamage target)    {        Actor result = target.parent;    }   }