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InventoryRPGLockpickAction.OnInteractorChanged

Declaration#

public virtual void OnInteractorChanged()

Description#

This method is called whenever the Current Interactor changes

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(InventoryRPGLockpickAction target)    {        target.OnInteractorChanged();    }
}