| Can Lock Pick | Can the object be lockpicked |
| Lock Pick Text | Text to display when object can be lock picked |
| Audio Pool Channel | Name of the broadcaster channel to use with the audio ppol |
| Success Sound | Sound to play on successful lock picking |
| Failure Sound | Sound to play on failed lock picking |
| On Success | Event raised when lock picking succeeds |
| On Fail | Event raised when lock picking fails |
| Require Item | Require an item to lockpick object |
| Item Id | Id of the item to require |
| Destroy Item After Use | Destroy the item after lockpick |
| Destroy Item On Failure | Destroy the item after failing lockpick |
| On Missing Item | Event raised when the required item is not in inventory |
| Use Stat For Lock Picking | Use GDTK: Stats for lock picking success/failure |
| Lockpicking Condition | Condition that must be true to succeed |
| On Lock State Changed | Event raised when interaction should be locked |