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ItemInteractorUI.overrideInteraction

public bool overrideInteraction { get; }

Description#

Get if this UI is overriding the default interaction input

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(ItemInteractorUI target)    {        bool result = target.overrideInteraction;    }   }