ItemInteractorUI.overrideInteraction
public bool overrideInteraction { get; }Description#
Get if this UI is overriding the default interaction input
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(ItemInteractorUI target) { bool result = target.overrideInteraction; } }