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ItemInteractorUI.timeHeld

public float timeHeld { get; set; }

Description#

Get/Set the amount of time the interaction button has been held

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(ItemInteractorUI target)    {        float result = target.timeHeld;    }   }