Inventory.AddFunds
Declaration#
public virtual RefusalReason AddFunds(Int32 amount, bool raiseEvents)Parameters#
| Name | Description |
|---|---|
| amount | Total value to add |
| raiseEvents | Raise associated event(s) |
Description#
Add non-preimum funds to inventory
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Inventory target) { target.AddFunds(102, true); }
}Declaration#
public virtual RefusalReason AddFunds(string id, Int32 count, bool raiseEvents)Parameters#
| Name | Description |
|---|---|
| id | Id of the currency to add |
| count | Number of that currency to add |
| raiseEvents | Raise associated event(s) |
Description#
Add non-preimum funds to inventory
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Inventory target) { target.AddFunds(InventoryDatabase.instance.currencies[0].info.id, 5, true); }
}