HolsterAction.PerformAction
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Declarationpublic virtual void PerformAction()
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DescriptionPerform the default action
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Usageusing NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKItem target) { HolsterAction action = target.GetPlugin<HolsterAction>(); if (action != null) { action.PerformAction(); } }
}
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Declarationpublic virtual void PerformAction(string actionKey, Object[] args)
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ParametersName | Description |
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actionKey | Key of the action |
args | Parameters |
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DescriptionPerform a specific action
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Usageusing NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour { public void ExampleMethod(GDTKItem target, string actionName, object[] args) { HolsterAction action = target.GetPlugin<HolsterAction>(); if (action != null) { action.PerformAction(actionName, args); } }}