RenameAction.PerformAction
Declaration#
public virtual void PerformAction()Description#
Perform the default action
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKItem target) { RenameAction plugin = target.GetPlugin<RenameAction>(); if (plugin != null) { plugin.PerformAction(); } }
}
Declaration#
public virtual void PerformAction(string actionKey, Object[] args)Parameters#
| Name | Description |
|---|---|
| actionKey | Key of the action |
| args | Parameters |
Description#
Perform a specific action
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour { public void ExampleMethod(GDTKItem target, string actionName, object[] args) { RenameAction action = target.GetPlugin<RenameAction>(); if (action != null) { action.PerformAction(actionName, args); } }}