StorageSize.AfterAdd
Declaration#
public virtual void AfterAdd()Description#
Method run after item is added to inventory
Usage#
using UnityEngine;
namespace NullSave.GDTK.Inventory{ public class ExampleAction : ItemPlugin {
// This override method allows plugins to respond to being added to the inventory public override void AfterAdd() { Debug.Log(item.info.id + " says I was added to the inventory on " + host.gameObject.name); }
}}