GDTKCraftingResult.Clone
Declaration#
public GDTKCraftingResult Clone()Description#
Create a clone of this object
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKCraftingResult target) { GDTKCraftingResult result = target.Clone(); }
}