GDTKDynamicFloatValue.Clone
Declaration#
public GDTKDynamicFloatValue Clone()Description#
Create a clone of this object
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKDynamicFloatValue target) { GDTKDynamicFloatValue result = target.Clone(); }
}