Skip to main content

GDTKDynamicFloatValue.FromString

Declaration#

public static GDTKDynamicFloatValue FromString(string value)

Parameters#

NameDescription
valueString source

Description#

Return an instance of object from a string

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKDynamicFloatValue target)    {        string source = target.ToString();        GDTKDynamicFloatValue result = GDTKDynamicFloatValue.FromString(source);    }
}