GDTKDynamicFloatValue.Initialize
Declaration#
public void Initialize(GDTKItemStatSource statsProvider)Parameters#
| Name | Description |
|---|---|
| statsProvider | Source of stats for initialization |
Description#
Initialize the object
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKDynamicFloatValue target, GDTKItemStatSource other) { target.Initialize(other); }
}