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GDTKItem.AddNameModifier

Declaration#

public void AddNameModifier(string modifier, Int32 priority, bool addBeforeName)

Parameters#

NameDescription
modifierModifier to add
priorityPriority of name modifier
addBeforeNameAdd before the original name if true, after if false

Description#

Add a name modifier to the item

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKItem target)    {        target.AddNameModifier("Prefix", 0, true);        target.AddNameModifier("Suffix", 0, false);    }

}