GDTKItem.AddPlugin
Declaration#
public void AddPlugin(ItemPlugin plugin)Parameters#
| Name | Description |
|---|---|
| plugin | Plugin to add |
Description#
Add a plugin to the item
Usage#
Example
using NullSave.GDTK.Inventory;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(GDTKItem target) { EquipAction plugin = new EquipAction(); plugin.slotIds = new List<string>(); plugin.slotIds.Add("mainHand"); plugin.slotIds.Add("rightHand"); plugin.slotIds.Add("offHand"); plugin.slotIds.Add("leftHand"); plugin.autoEquip = EquipOnAdd.IfSlotFree;
target.AddPlugin(plugin); }}