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GDTKItem.AddPlugin

Declaration#

public void AddPlugin(ItemPlugin plugin)

Parameters#

NameDescription
pluginPlugin to add

Description#

Add a plugin to the item

Usage#

Example
using NullSave.GDTK.Inventory;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{    public void ExampleMethod(GDTKItem target)    {        EquipAction plugin = new EquipAction();        plugin.slotIds = new List<string>();        plugin.slotIds.Add("mainHand");        plugin.slotIds.Add("rightHand");        plugin.slotIds.Add("offHand");        plugin.slotIds.Add("leftHand");        plugin.autoEquip = EquipOnAdd.IfSlotFree;
        target.AddPlugin(plugin);    }}