On this pageGDTKItem.countpublic Int32 count { get; set; }CopyDescription#Get/Set the current count of the object in a single stackUsage#Exampleusing NullSave.GDTK.Inventoryusing UnityEngine; public class Example : MonoBehaviour{ public void ExampleMethod(GDTKItem target) { System.Int32 result = target.count; } }Copy