On this pageGDTKItem.isEquippedpublic bool isEquipped { get; set; }CopyDescription#Get/Set if this item is equippedUsage#Exampleusing NullSave.GDTK.Inventoryusing UnityEngine; public class Example : MonoBehaviour{ public void ExampleMethod(GDTKItem target) { bool result = target.isEquipped; } }Copy