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GDTKItem.isEquipped

public bool isEquipped { get; set; }

Description#

Get/Set if this item is equipped

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKItem target)    {        bool result = target.isEquipped;    }   }