GDTKItem.maxStacks
public Int32 maxStacks { get; }Description#
Get the maximum number of allowed stacks for this item
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKItem target) { System.Int32 result = target.maxStacks; } }