GDTKItem.statSource
public GDTKItemStatSource statSource { get; }Description#
Get the Item Stat Source for this item
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKItem target) { GDTKItemStatSource result = target.statSource; } }