Skip to main content

GDTKItem.statSource

public GDTKItemStatSource statSource { get; }

Description#

Get the Item Stat Source for this item

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKItem target)    {        GDTKItemStatSource result = target.statSource;    }   }