HolsterSlotClient.holsteredItem
public GDTKItem holsteredItem { get; }Description#
Gets the currently equipped item
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(HolsterSlotClient target) { GDTKItem result = target.holsteredItem; } }