HolsterSlotClient.holsterSlot
public GDTKHolsterSlot holsterSlot { get; }Description#
Gets the associated Holster
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(HolsterSlotClient target) { GDTKHolsterSlot result = target.holsterSlot; } }