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HolsterSlotClient.spawnedItem

public GameObject spawnedItem { get; }

Description#

Gets the GameObject spawned for holstered item

Usage#

Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(HolsterSlotClient target)    {        GameObject result = target.spawnedItem;    }   }