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SocketClient.SetItem

Declaration#

public void SetItem(GDTKItem item)

Parameters#

NameDescription
itemItem to set

Description#

Set current item

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void Example(SocketClient target, GDTKItem other)    {        target.SetItem(other);    }
}