SocketClient.SetItem
Declaration#
public void SetItem(GDTKItem item)Parameters#
| Name | Description |
|---|---|
| item | Item to set |
Description#
Set current item
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void Example(SocketClient target, GDTKItem other) { target.SetItem(other); }
}