CraftingQueueUI.Load
Declaration#
public void Load(GDTKCraftingQueueItem item, Inventory inventory)Parameters#
| Name | Description |
|---|---|
| item | Item to display |
| inventory | Associated Inventory |
Description#
Load data
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(CraftingQueueUI target, GDTKCraftingQueueItem other, Inventory host) { target.Load(other, host); }
}