CraftingQueueUI.canCompleteNow
public bool canCompleteNow { get; }Description#
Gets if the crafting can be completed immediately
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(CraftingQueueUI target) { bool result = target.canCompleteNow; } }