CurrencyUI.Load
Declaration#
public void Load(Inventory source, GDTKCurrency currency)Parameters#
| Name | Description |
|---|---|
| source | Associated Inventory |
| currency | Currency to display |
Description#
Load data
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(CurrencyUI target, GDTKCurrency other, Inventory host) { target.Load(host, other); }
}