RarityUI.Load
Declaration#
public void Load(GDTKRarity rarity)Parameters#
| Name | Description |
|---|---|
| rarity | Rarity to display |
Description#
Load data
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(RarityUI target, GDTKRarity other) { target.Load(other); }
}