RecipeCategoryUI.Load
Declaration#
public void Load(Inventory source, string id)Parameters#
| Name | Description |
|---|---|
| source | Associated Inventory |
| id | Id of Recipe Category to display |
Description#
Load data
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(RecipeCategoryUI target, string id, Inventory host) { target.Load(host, id); }
}Declaration#
public void Load(GDTKRecipeCategory category)Parameters#
| Name | Description |
|---|---|
| category | Recipe Category to display |
Description#
Load data
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(RecipeCategoryUI target, GDTKRecipeCategory other) { target.Load(other); }
}