RecipeComponentUI.countNeeded
public Int32 countNeeded { get; }Description#
Gets if the required number of this component is available in the Inventory
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(RecipeComponentUI target) { System.Int32 result = target.countNeeded; } }