Introduction
This component sets a GameObject as a target for save/load

Fields#
| Name | Description |
|---|---|
| Save Id | Id used when saving/loading this object |
| Save Destory State | Ensure if this object is destoryed it remains destroyed after save/load |
| Generate Id At Start | Automatically generate a new Id for each instance of this object on Start |
| Debug Output | Display debug information on save/load |
| Save Type | Mode to use when determining which components to save |
| Include Components | List of components to include on save/load |
| Create If Needed | Recreate this object as needed |
| Spawn Info | Source for recreating this object |
Methods#
| Name | Description |
|---|---|
| Load | Load object data |
| LoadMissingObject | Load data for an object saved but not present in scene |
| Save | Save object data |