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Introduction

This component sets a GameObject as a target for save/load

"Save Target"

Fields#

NameDescription
Save IdId used when saving/loading this object
Save Destory StateEnsure if this object is destoryed it remains destroyed after save/load
Generate Id At StartAutomatically generate a new Id for each instance of this object on Start
Debug OutputDisplay debug information on save/load
Save TypeMode to use when determining which components to save
Include ComponentsList of components to include on save/load
Create If NeededRecreate this object as needed
Spawn InfoSource for recreating this object

Methods#

NameDescription
LoadLoad object data
LoadMissingObjectLoad data for an object saved but not present in scene
SaveSave object data