Introduction
GDTK: Save System is a collection of components and classes that allow you to easily save, load, and sync your game data.
This system is currently in closed beta.
You can find a list of demo scenes under Assets/NullSave/GDTK Pro Tools/[Demos]/Save System/
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Supported Unity Versions: 2020.3.30f1 and later
Render Pipelines: Built-in, URP, HDRP