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SaveTarget.Save

Declaration#

public virtual void Save(Stream stream)

Parameters#

NameDescription
streamStream to use

Description#

Save object data

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod(SaveTarget target)    {        target.Save();    }
}

Declaration#

public virtual void Save()

Description#

Save object data

Usage#

Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod(SaveTarget target)    {        // You can save directly to a stream if needed        using (MemoryStream ms = new MemoryStream())        {            target.Save(ms);        }    }
}