Skip to main content

EquipSlotCondition.Initialize

Declaration#

public void Initialize(StatsAndEffects host, GDTKStatusCondition condition)

Parameters#

NameDescription
hostStats using the Status Condition
conditionStatus Condition being used

Description#

Initialize the condition and set references

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(EquipSlotCondition target, GDTKStatusCondition other, StatsAndEffects host)    {        target.Initialize(host, other);    }

}