EquipSlotCondition.Initialize
Declaration#
public void Initialize(StatsAndEffects host, GDTKStatusCondition condition)Parameters#
| Name | Description |
|---|---|
| host | Stats using the Status Condition |
| condition | Status Condition being used |
Description#
Initialize the condition and set references
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(EquipSlotCondition target, GDTKStatusCondition other, StatsAndEffects host) { target.Initialize(host, other); }
}