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BasicStats.SubscribeToEventTriggers

Declaration#

public virtual void SubscribeToEventTriggers(EventTrigger handler)

Parameters#

NameDescription
handlerHandler to invoke when Stat Events occur

Description#

Subscribe to Stat Events

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(BasicStats source)    {        source.SubscribeToEventTriggers(StatEventTriggered);    }
    private void StatEventTriggered(GDTKEvent statEvent)    {        Debug.Log(statEvent.info.id + " raised");    }
}