BasicStats.SubscribeToEventTriggers
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Declarationpublic virtual void SubscribeToEventTriggers(EventTrigger handler)
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ParametersName | Description |
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handler | Handler to invoke when Stat Events occur |
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DescriptionSubscribe to Stat Events
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UsageExample
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(BasicStats source) { source.SubscribeToEventTriggers(StatEventTriggered); }
private void StatEventTriggered(GDTKEvent statEvent) { Debug.Log(statEvent.info.id + " raised"); }
}