NPCStats.DataLoadJSONFile
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Declarationpublic virtual void DataLoadJSONFile(string filename)
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ParametersName | Description |
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filename | Name of file to use |
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DescriptionLoad JSON data from file
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UsageExample
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(NPCStats source) { if (!source.busy) { source.DataLoadJSONFile("test.json"); } }
}