NPCStats.DataSaveJSON
Declaration#
public virtual string DataSaveJSON(bool removeNulls, bool readable)Parameters#
| Name | Description |
|---|---|
| removeNulls | Remove nulls |
| readable | Add tabs and returns for readability |
Description#
Save data as a JSON string
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(NPCStats target) { string result = target.DataSaveJSON(true, true); }
}Declaration#
public virtual void DataSaveJSON(string filename)Parameters#
| Name | Description |
|---|---|
| filename | Name of file to use |
Description#
Save data as a JSON file
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(NPCStats target, string filename) { target.DataSaveJSON(filename); }
}