GDTKRegenerationSettings.DataLoad
Declaration#
public void DataLoad(Stream stream, string statId)Parameters#
| Name | Description |
|---|---|
| stream | Stream to use |
| statId | Id of stat |
Description#
Load data from a stream
Usage#
using NullSave.GDTK.Stats;using System.IO;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod(GDTKRegenerationSettings target, Stream stream, string statId) { target.DataLoad(stream, statId); }
}