GDTKRegenerationSettings.ResetRegeneration
Declaration#
public void ResetRegeneration()Description#
Check if this objects data matches that of another object
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKRegenerationSettings target) { target.ResetRegeneration(); }
}