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GDTKRegenerationSettings.Matches

Declaration#

public bool Matches(GDTKRegenerationSettings source)

Parameters#

NameDescription
sourceObject to check against

Description#

Check if this objects data matches that of another object

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKRegenerationSettings target, GDTKRegenerationSettings other)    {        bool result = target.Matches(other);    }
}