GDTKRegenerationSettings.isRegenerating
public bool isRegenerating { get; set; }Description#
Get/Set if regeneration is active
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKRegenerationSettings target) { bool result = target.isRegenerating; }
}